Role of a video game performer and areas of work

Areas and roles in games work

Different areas of games work

There are many different areas of work involved in the production of games. This includes:

  • Animation: responsible for animating the characters and other elements of the in-game environment 
  • Art: responsible for creating 2D concepts or 3D models for characters, creatures and environments. 
  • Audio: responsible for the soundscape; recording sounds, voice actors and music, edits, designs, and mixes, and the implementation of the game
  • Brand & Marketing: responsible for creative camping for defined audiences about key aspects of the game using social media, reviews, adverts, online communities, dedicate game website, sales platform, and face-to-face events 
  • Composer: creates the musical scores for the game. 
  • Design: responsible for defining the rules of the game and game world, narrative, and overseeing creative development from concept to release and beyond. 
  • Narrative: responsible for overseeing overall story including the interaction with the story from players, character arcs, game and level design and integration of cinematic elements and gameplay.
  • Performance: responsible for delivering voice and/or captured performances that bring to life the characters of the game   
  • Production: responsible for organising the creation of the game, overseeing the games development, and project managing from a business and financial perspective 
  • Programming: responsible for writing the code to bring the game, feature, or service to life, making a playable/usable build 
  • Writer: responsible for building the narrative world of the game, including the structure, dialogue, history, lore and mythology.
  • Quality Assurance: responsible for ensuring product quality data, such as bugs, errors, test output results and user feedback, are found and communications through the development

The role of a video game performer 

There are thousands of performers around the world working in games who are a vital part of the industry. Below are the different types of video games work available for performers.

  • Motion Capture (“Mocap”): This term covers body capture only. The recording of physicality by a professional performer. The performance is recorded as data which is then processed to create an altered and/or enhanced image of human or non-human forms.
  • Performance capture (“P-cap”): This term covers the recording of physicality (as above) as well as voice and facial performances using a head-mounted camera (HMC). The facial performance is for animation reference and guidance only and this does not include performer likeness.
  • Voice / Voice Over: The recording of a vocal performance in a voice-specific studio.
  • Voice and facial capture (“Vocap”): The recording of a vocal performance in a voice studio or performance capture volume, plus capture of the facial performance using a head-mounted camera (HMC). No body performance captured.
  • Likeness scanning: The process of digitally scanning a performer's face and/or body to aid or instruct the character design. Contracts should distinguish whether true likeness will be used or whether the likeness will be altered or enhanced in character.

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